![]() I gasped a little too loudly when I first opened my map and saw the size the inner city Detroit level, where the game first lets you off the leash. Then again, the problem with my only having played the first ten hours of the game is obviously that I don’t know precisely how many of my choices will twist things up further down the line. Talking purely in terms of your freedom of choice, Human Revolution could be an expansion pack for Deus Ex. ![]() Buildings still have two or three entry points, you can still talk, hack, sneak or fight your way through obstacles, your decisions as to how to treat a character will still occasionally have repercussions, and you’ll be on the receiving end of different lines of dialogue depending on whether you follow a character’s orders to the letter or not. Instead, Human Revolution hones the more raw mechanics of the original game, improving the action, the implementation of augmentations, the visuals and so forth, without offering a great deal more choice. Arguably, a true sequel would try and expand on that freedom of choice, in much the same way that Half-Life 2 proved itself as a true sequel to Half-Life by being as inventive as the first game once again. Human Revolution seems to be offering what Deus Ex did, but that’s it."ĭeus Ex went down in history not just because it was a great game, but because it was a staggeringly inventive game that has, in a sense, come to define the immersive sim as a genre.ĭeus Ex was a game about freedom of choice. ![]() It’s been a long time since a game’s managed to starve me like that. I didn’t stop to eat anything until late in the evening. I’d come home with a hangover, having eaten no breakfast. I started playing Human Revolution on Saturday morning. Both metaphorically - I was having an incredible time, and right on the cusp of fully removing the first layer of Human Revolution’s conspiracy - and literally. Eidos Montreal could release this game tomorrow and it it’d still be in a better state than plenty of PC releases.Īs for the game proper, after ten hours spent guiding protagonist Adam Jensen through dangerous conversations (his asbestos growl occasionally reveals a Detroit twang), as well as unforgiving infiltrations, a few firefights and an implausible number of air vents, I was left hungry. Just the camera occasionally placing itself inside an NPC’s mouth, and the wrong text appearing underneath tutorial videos. ![]() No crashes to desktop, no guards being alerted while I was behind cover, no broken quests. The art design is gorgeous, there’s loads to explore, and the whole package is so polished you can see your grinning face in it.īetter still, while the bugs you’d expect to find in code that hasn’t finished the full gauntlet of quality assurance were present, almost none of them affected how the game plays. "This game isn’t just good, it’s fantastic." Five reasons to be hugely excited Deus Ex 3 and five reasons to be knuckle-chewingly nervous await you below. ![]() When I finished those ten hours, I went back and played them again, and have finally managed to compress my thoughts into a handy list of thoughts that'll occur to you, too, as you play. Because I am the luckiest man alive, I spent this weekend playing the first ten hours of Deus Ex: Human Revolution, which is starting to look like it’ll be the biggest release of 2011. ![]()
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